“Path Of Exile” continues to be going sturdy just about 5 years later from its 2013 launch, and Grinding Gear Games’ knack for pondering up new techniques to keep the game fresh plays a large aspect in that. This coming March, the studio is at it again as they’re about to add monster hunting and bestiary management into the game.
What started out as an action RPG in the vein of “Diablo” and “Torchlight” quickly established its own identity, as “Path of Exile” totally embraced the intricate ability systems and deep poe items economy that its core community of players enjoy in regards to the game.
Grinding Gear Games is just not 1 to let their game go stale, even though, as the developer announced the Bestiary League, an update so substantial that lead designer Chris Wilson is on the verge of calling it an outright expansion of the game, in line with Pc Gamer.
The Bestiary League, when it comes out, will work just like a new ladder season for the game. That signifies that “Path of Exile” players must make a new character to participate, and in time, the gameplay modifications could make it to the typical game too.
The studio is taking a leaf out on the “Pokemon” design and style book at this point, with players capable to not merely catch eligible beasts out within the open world, they are able to have it fight for them too. There’s even a bestiary menu that keeps track of which species have been collected by a player, for all those who would like to buy poe currency “Catch ’em all,” to borrow the phrase.
Within the video below, Grinding Gear Games teases the upcoming Bestiary League update for “Path of Exile,” that is set to come out on March 2.