Electronic Arts right now shut down Visceral Games, the studio behind Dead Space and Battlefield Hardline – and that was busy operating on a brand new Star Wars game by Uncharted director/cowriter Amy Hennig. read more
That’s terrible news for Visceral’s staff, lots of of whom will probably shed their jobs, joining legions of developers whose studios have been purchased, restructured, and ultimately shuttered by Electronic Arts. But for civilians, the reasoning is just as significantly of a pisser. The decision to close Visceral comes alongside a “pivot” inside the style of its Star Wars game, in accordance with a statement by EA executive VP Patrick Söderlund:
Our Visceral studio has been building an action-adventure title set inside the Star Wars universe. In its current form, it was shaping as much as be a story-based, linear adventure game. Throughout the development course of action, we have been testing the game notion with players, listening to the feedback about what and how they would like to buy SWTOR Credits and play, and closely tracking basic shifts inside the marketplace. It has develop into clear that to deliver an encounter that players will want to come back to and enjoy for any long time for you to come, we necessary to pivot the style. We will keep the beautiful visuals, authenticity in the Star Wars universe, and concentrate on bringing a Star Wars story to life. Importantly, we’re shifting the game to be a broader practical experience that enables for much more range and player agency, leaning in to the capabilities of our Frostbite engine and reimagining central components in the game to offer players a Star Wars adventure of greater depth and breadth to explore.
See, what Visceral (too as developers at EA Motive in Montreal) had been functioning on was an totally single-player, pretty-much linear knowledge akin to Uncharted. But that’s not exactly where the AAA video game organization is headed at this time. Big-budget games currently need open worlds, live events, multiplayer, loot boxes, RPG elements, crafting, upgradeable weapons, microtransactions, and pattable animals. (OK, I am not getting snarky concerning the pattable animals.) We’ve seen the EA-owned BioWare move from story-driven RPGs to MMOs (Star Wars: The Old Republic) and online loot-shooters (Anthem); Visceral’s Star Wars game will apparently comply with suit. It’s unclear what shape it’ll sooner or later take, but it’ll probably appear much more like Assassin’s Creed or Destiny than Uncharted.
For what it is worth, here’s the one particular tiny glimpse EA gave from the new game (amongst its other Star Wars titles) at E3 Expo last year:
Now, the game’s improvement will shift to other EA studios, principally EA Vancouver; its release has been pushed back from “2019” to “indefinitely”. Cherish whatever single-player, story-driven games get SWTOR Credits released by important studios inside the coming years. Help them, simply because they are special.