World of Warcraft: Battle for Azeroth Prioritizes Teamwork

World of Warcraft might no longer dominate the MMO scene, however it nevertheless boasts millions of dedicated players, eager for the subsequent cooperative high-fantasy adventure. Battle for Azeroth may be the most recent expansion (the seventh, if you’re maintaining count) for World of Warcraft, and also the game looks like it’ll draw on the franchise’s wealthy RTS legacy: significant groups of warriors competing for sources on large battlefields.

I went hands-on with Battle for Azeroth at PAX East 2018, and whilst I got to knowledge only a single aspect on the gameplay, it reminded me a good deal of playing many of the Warcraft RTS titles back before the series went MMO-only. The mode pitted two teams of three players – a single Horde group and one Alliance group – against one another in a race to collect sources.

As quickly as our level-110 characters stepped off of our pirate ship and onto a sandy beach, our mission was clear: Do battle with the neighborhood fauna and gather the valuable azurite mineral that they guarded. The Alliance and Horde teams were not looking to kill one another directly; we were attempting to collect 6,000 pieces of azurite just before the other group could.

The first thing that struck me was just how needed it truly is to stay collectively. My team consisted of a Tauren shaman, a Goblin warrior along with a Blood Elf rogue (myself), plus the three of us immediately set off on our own, to maximize our azurite gains.

This turned out to be a phenomenally bad notion, as even our high-level characters weren’t considerably of a match for the groups of equally potent enemies, who usually attacked in groups of three or four. (Obtaining a healer also would have helped, admittedly.) World of Warcraft can be comparatively friendly to solo players, but those who need to excel in Battle for Azeroth may have to (re)understand the fine art of teamwork.

For players who prefer cooperative grouping, Battle for Azeroth may also feature the Warfront mode, which channels RTS components a lot more strongly. Up to 20 players will band with each other to establish a base, lead troops and in some cases siege enemy places. These events will all take place against laptop or computer opponents rather than real-life defenders, nonetheless – very good news for shy players, and undesirable news for hardcore PvP enthusiasts.

Players who pick to create new characters for Battle for Azeroth will have six new races to choose from: Highmountain Tauren, Nighborne and Zandalari Trolls for the Horde, and Lightforged Draenei, Void Elves and Dark Iron Dwarves for the Alliance. The game may also let players advance as much as Level 120, and include lots of new quests to help them do so.

Battle for Azeroth will launch on August 14 for $50 on PC. If you’d prefer to take your current character with you, you’ll be able to normally be sure they’ve hit the current level cap (110) in the most recent Legion expansion.